![]() Electric locomotives have less total energy capacity compared to a vanilla locomotive, especially once you have access to rocket fuel. Charging at train stops means you can do away with fuel logistics entirely and rely on your power grid to keep your train network running. Electric locomotives are lighter and have higher acceleration and top speed compared to standard locomotives. There are no restrictions on where you place the locomotives in the train. Battery packs can be stacked up to 10, increasing the range of the locomotive by 400%. If the locomotive has run through its internal charge and is drawing power from a battery pack when it arrives at a train stop, the battery pack will be fully drained and removed as charging commences. The large internal buffer (250MJ) of electric locomotives can be supplemented by battery packs that hold 100MJ of energy each. Note that direct charging only works when the train is running on a schedule that takes it to a train stop, and make sure that you have electricity coverage over the locomotive. When placed they will have a small amount of charge - enough to get to a nearby train stop and begin charging. This new type of locomotive can be mixed and matched with traditional locomotives, or you can use purely electric traction. This mod introduces electric locomotives that can be recharged at train stops by connecting to the power network, and supplemented by battery packs that can be charged in a recharging station that has a suspicious resemblance to an accumulator (very Batteries Not Included, I know). Another attempt to bring electric traction to the game.
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